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Wesnoth Units database

Shaman

(image)

The Minotaur Shamans hold a lofty position in minotaur society, they either pursue the quest as representatives of the minotaur's goddess or they pursue the amazing ability to levitate and healing. Even though these mages are lacking a bit of experience they are still powerful. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Advances to:
Cost: 25
HP: 40
Movement: 4
XP: 40
Level: 1
Alignment: chaotic
IDMinotaur Shaman
Abilities: divine health
(image)staff
impact
7 - 2
melee
(image)aura blast
arcane
8 - 3
ranged
magical
Resistances:
blade-10%
pierce0%
impact0%
fire10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave140%
Coastal Reef230%
Deep WaterUNREACHABLE10%
Flat130%
Forest150%
Frozen220%
Hills140%
ImpassableUNREACHABLE20%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%